Gamifying Mathematics in Higher Education

I currently work as a research assistant in the Erasmus+ project Pythagoras to research how higher education can combat decreased motivation to learning within mathematics courses by utilizing gamification principles. During the research project I'm also in the process of developing a framework for gamifying a mathematics course to help teachers and pedagogs of diverse competence actually implement the theory.

ACADEMIC RESEARCH

2/18/20242 min read

I did desktop research for the state-of-the-art report that I wrote on best practices and theories within key topics like gamification, games, simulations, interactive learning environments, mathematics and higher education. Academic articles and evidence is important, but I supplemented this with other helpful theories from a more applied context from the book "The Gamification of Learning and Instruction Fieldbook" by Kapp et. al.

I try to process and make sense of different theories and frameworks by sketching and making low-fidelity models to see if it is possible to combine them.

The ADDIE model of instructional design was my starting point for creating a new framework.

Some of the theories, framework and models that I try to incorporate into the new framework. They are from diverse disciplines within gamification, game-design, motivational psychology, agile development and design.

Here you can see the new framework and canvases I made, based on the famous ADDIE model of instructional design and gamification theories.